Explain how palette tools should move from a single base color to usable scales and realistic UI previews.
Start from a base color, then expand the scale
Many people do not need random colors as much as they need a consistent scale that grows from a brand color.
A strong palette tool should let them enter one main color and then generate multiple levels from light to dark.
Previews are more useful than isolated color chips
It is hard to judge a palette from raw hex values alone, so the tool should show common interface previews.
Seeing the colors on light surfaces, dark surfaces, and buttons helps people decide before copying any value.